I helped to light Ava’s amazing model! She rigged and textured everything and it looks so amazing! Blizzard, you should hire Ava!
Blizzard Character Contest Entry 2014
Maya 2014, Mudbox 2013, Photoshop CS6
Amumu’s Holiday Tear! Art made for a fan made Game Jam game for League of Legends. If you have Unity Player downloaded you can play the game here: http://yinja.org/games/amumu/
(Sometimes it takes a while to load)
Creepy Mermaid in a tank. I want to try to build this out in 3D. The lighting helps to tell a story (and the environment models won’t be too hard) so I would like to light this in 3D in the future. Just illustrating out my ideas…
A lost character design. I like his profile the most.
I have to do a bunch of material tests to find which material and which light settings I think are best. This is just an example of some of the work that I go through before I make a final render. Here are a few examples of how I might really like one things but something else isn’t great. I learned that getting an object’s size is really important for caustics (the little reflective lights in shadows) because they are based on mathematical equations. If your object is too big or small the way light bends through the computerized glass material will look odd and your render won’t look right. My favorite in all the tests is the Glass orange in the first image! I ended up deciding that I wanted to use Blinn because the glass looked the most like what I wanted even though mia_material_x has much better caustics.
Same still life with different textures and light and from a different angle!
Glass fruit cause I wanted to try different caustics
This time rendered in Mental Ray
Still Life Practice. Modeled, Textured, and Lit with Maya Software light.
3D Lighting, texturing and compositing. Models available at http://www.3drender.com/challenges/
Lighting done in Arnold